New Technologies In It Sector

Software development is emerging as the fastest growing sector. There are new technologies coming up everyday to make life easier. Adobe has come up with a technology of adding its flash player on many mobiles. It offers free use on mobiles without the restrictions on the use of this software. They have published information of how this software will be used and offer it free without license fee. The information code helps software developers to use this software and they will only be required to write the code once.

This new technology will make it much easier for TV and film makers to send their contents to all other devices including mobiles. This technology has already reached millions of computer users. Rockstar, who have created grand theft auto video games have claimed large success through this technology. They have sold more than 609.000 copies of their new edition. This has brought them high revenue through these sales. The game has been developed at high cost but with these sales it won’t be difficult to cover the amount spent on it. The 60 GB version of Play Station 3 has reported problems with this new game. This problem has been taken care of by Rockstar as this has been giving problem only with a certain version.

This software development has been quite popular but has been facing some serious issues, one being the violence effect of these games on people. There has been report of violence in public. Initially considered to be a promotional stunt, later develop into a violent act. These games have been held responsible for many violence acts though many people believe that such games cannot be held responsible for this violence. The graphics of this game represents the next generation but the violence shown in these games has just brought in extreme violence with the new generation.

Over the recent years this violence has been a topic of discussion. There have been many arguments over these violent games and their affect on children. The nature of graphics and images used in these games has been considered as desensitizing children to violence in the real world. The vivid and repeated image coming on screen children start accepting the violence, aggression shown on the screen and they are more likely to adapt this violence and act the same in the real world.

This argument of violent effect on children though a strong one could not prove the violent affect related to the real world. One reason for this is lack of proof can be found in humans as well as animals. In particular apes frequently take part in play fighting. On the outside it looks violent but after they stop playing they can be found walking away happily.

Children follow the same behavior pattern, they know the difference between fighting and playing and so they understand the difference onscreen. No matter how aggressive behavior is shown in the games children can understand the differences between game and violence.

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